Author Topic: Cyborg : Hyper Drive  (Read 1418 times)

Bubber11

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Re: Cyborg : Hyper Drive
« Reply #30 on: June 24, 2019, 08:31:07 am »
While I was there on Friday They were loading 1 Cycle. From the looks of ti the entire reason for having this outside eye sour of a queue is to have the ride on the fast pass.

That may be the case. Except we use the all season Flash Pass and only once was there actually someone there to let us use it for Cyborg.
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heatherrrrz

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Re: Cyborg : Hyper Drive
« Reply #31 on: June 24, 2019, 09:05:42 am »
They loaded enough for I think 2 cycles when I was there on Saturday. The ride did get a little more intense since member preview, still a really good ride and one that was needed in the park

Canobie Coaster

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Re: Cyborg : Hyper Drive
« Reply #32 on: June 24, 2019, 11:16:58 am »
Unless they can find a way to load the Flash Pass through the exit, I think this may be a rare ride that would benefit from not being on the Flash Pass.

Mrceagle

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Re: Cyborg : Hyper Drive
« Reply #33 on: June 24, 2019, 08:27:40 pm »
Pretty much. the queue area only holds a few cycles so it should be treated no different then any other flat ride.

Dr. Gigglez

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Re: Cyborg : Hyper Drive
« Reply #34 on: July 06, 2019, 11:29:48 pm »
I think over time the ride will not be on the flash pass system! There really isn’t a need for it and shouldn’t be on it!
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Mrceagle

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Re: Cyborg : Hyper Drive
« Reply #35 on: July 07, 2019, 12:11:34 pm »
I agree its a simple set up. but it just goes to show how un-thought out this addition really was.
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Quindalin69

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Re: Cyborg : Hyper Drive
« Reply #36 on: July 22, 2019, 04:08:10 pm »
fast pass chick completely ignored us last time I was here with season pass flash pass and it really ground my gears #unhappycivilian  >:(

CodyatTGE

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Re: Cyborg : Hyper Drive
« Reply #37 on: January 12, 2020, 09:10:31 pm »
I went twice this year, and both times they held people outside the building, and then let one cycle’s worth of people inside the building, rather than letting the queue fill up inside and then let it spill into the midway outside.  Why?

Mrceagle

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Re: Cyborg : Hyper Drive
« Reply #38 on: January 13, 2020, 11:26:01 pm »
There are theories but I really think it jsut coems down to them wantign it on teh fastpass system. Since htey insited on keeping the small gift shop they have a small queue with no flash pass lane.

Sluggo77

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Re: Cyborg : Hyper Drive
« Reply #39 on: January 14, 2020, 01:42:03 pm »
If true couldn’t they just use the exit for Flash pass?  Maybe that would get to congested but it could work.  The gift shop really wasn’t necessary for this ride.

CodyatTGE

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Re: Cyborg : Hyper Drive
« Reply #40 on: January 14, 2020, 02:49:53 pm »
Gift shop wasn’t necessary, but this is Six Flags.

Mrceagle

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Re: Cyborg : Hyper Drive
« Reply #41 on: January 14, 2020, 09:33:51 pm »
The gift shop was preexisting it was part fo the conversion when they added hall of justice.  When Joker was in the building They used the entire end for queue and it held about 4 or 5 cycles but it was horribly hot in the queue room and even hoter in teh pre ride room.

Dr. Gigglez

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Re: Cyborg : Hyper Drive
« Reply #42 on: January 28, 2020, 07:57:40 pm »
I still think they should ditch the gift shop and just add que line to it! Too much of a cluster for the line!

CodyatTGE

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Re: Cyborg : Hyper Drive
« Reply #43 on: January 28, 2020, 08:27:51 pm »
I don’t mind the gift shop I just wish that we could get to actually wait inside the queue.

Sluggo77

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Re: Cyborg : Hyper Drive
« Reply #44 on: January 28, 2020, 09:01:54 pm »
There really isn’t much room inside. People would still be outside and the door opening constantly would let what AC is in there out and it would get really hot.